Crafting Without Pain, Choices Without Mercy
๐๏ธ Episode Summary
In this episode of Middle of Culture, Peter and Eden dive into RPG mechanics they love, sharing a passionate, nuanced breakdown of what makes certain features stand out--especially in the context of Avowed, the latest release from Obsidian. They explore how good design in maps, crafting, character depth, and flexibility can make or break an RPG. The conversation also touches on Avowed's bold narrative choices, rewarding exploration, and morally tricky decisions, all while Peter and Eden reflect on broader RPG trends. Plus, they dish on recent music discoveries and their ongoing Andor rewatch. It's a nerdy, thoughtful, and thoroughly entertaining discussion.
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๐ Episode Notes
๐ฎ Main Topic: RPG Mechanics We Love (and Why Avowed Stands Out)
- The hosts highlight key RPG mechanics that elevate the player experience:
- Maps that matter: Clarity, verticality, and incentivized exploration.
- Visible resources on mini-maps: Encourages environmental interaction and rewards curiosity.
- Streamlined crafting: Especially for those who don't usually like crafting--Avowed's system is intuitive and meaningful.
- Sound cues for treasures: Smart audio design reinforces exploration loops.
- Pre-battle preparation: Crafting buffs (health, essence, stat boosts) that have meaningful impacts on both combat and conversations.
- Flexible combat builds: No locked classes; dual loadouts and hybrid builds let players constantly evolve.
- Quick-access radial menu: A smart, snappy way to deploy consumables mid-fight without breaking immersion.
๐ง What Makes an RPG Great (Beyond Avowed)
- Good maps that invite exploration, not just wayfinding.
- Meaningful character backgrounds that influence narrative and world reactions.
- Strong writing: doesn't need to be literary, but must be compelling and well-structured.
- Characters and companions that enrich the story and provide emotional depth.
- Combat and game mechanics that are fun to play, not just functional.
๐งจ Spoiler Section: Choices in Avowed
- Peter and Eden both freed Sapadal, embraced the godlike heritage, and set the Living Lands free.
- Differences in choices led to varied narrative outcomes: one preserved a city, the other unknowingly let it burn.
- The third-act "Obsidian moral choice" delivers hard-hitting emotional consequences.
- The endgame allows for meaningful reflection on godhood, revolution, and rebirth.
๐ What We're Reading & Watching
- Adachi and Shimamura -- A slow-burn light novel with standout prose.
- Jamis Bachman, Ghost Hunter -- Paranormal mystery in small-town Utah.
- Andor Rewatch -- A deep dive into the thematic richness of the heist arc.
๐ง Recent Metal Discoveries
- Deafheaven -- Lonely People with Power: A return to form, potentially surpassing Sunbather.
- Amenra -- With Fang and Claw & De Toorn: Two EPs showcasing both their brutal and post-metal sides.
- Allegaeon -- The Ossuary Lens: Tech-death meets progressive emotion; Peter's album of the year (so far).